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AI Gameplay Programmer (Unreal Eninge)

Remote
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We are Saber Interactive - one of the leading gamedev company. We develop our projects for all main game platforms. Our studios are located all around the world.

Millions of people play Saber's games: Warhammer 40k: Space Marine 2, Snow Runner, World War Z, Toxic Commando, Dakar Desert Rally and others. We have also ported 'Witcher 3' on Nintendo Switch and adapted Crysis Trilogy for modern platforms.

These projects became possible by the joint work of hundreds of people, and technical leadership played a major role in this.

Now we are working on Unreal Engine project for PC and Consoles like PlayStation and Xbox. And we suggest you to join our Gameplay Programming team!

Responsibilities

  • Most tasks will be related to non-player characters in some way;
  • Technical review of design documents;
  • Implementation of game systems related to behavior, perception, animation, and navigation;
  • Support for existing and new game systems;
  • Optimization of game systems for performance and memory consumption;

Requirements

  • At least 2 years of experience in gameplay programming;
  • Proficiency in C++;
  • Good knowledge of algorithms and data structures, OOP, geometry, and vector mathematics for developing game mechanic;
  • Fluent in English and Russian;

Nice to have:

  • Experience in commercial development in a cross-functional team.
  • Experience developing in Unreal Engine for multiplayer projects.
  • Experience implementing game systems related to behavior, perception, animation, and navigation.

Conditions

  • Participation in ambitious, world-class projects;
  • Working in a team of professionals who have what it takes;
  • Opportunity to participate in internal playtests of all our projects;
  • Flexible schedule, office, hybrid, or remote work options;
  • Access to the internal game library.
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