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Lead Game Designer

Game Design
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Responsibilities

  • Developing clear goals and mechanics that fit the creative direction of the game
  • Creating a unique gaming experience
  • Development, implementation and balance of gaming systems
  • Managing a team of game designers
  • Working closely with departments of programmers, sound engineers, VFX artists and animators to create the right gameplay experience.

Requirements

  • 5+ years in game design for PC/console, with at least 1 shipped title in a senior or lead gameplay design role;
  • Proven ownership of combat and gameplay systems (weapons, encounters, AIs, abilities, character stats, game modes, level design) from concept to live tuning. Preferably in first person games;
  • Confident in using engine tools and scripting (Unreal) to prototype, iterate and debug gameplay features hands-on;
  • Conversational Russian and English
  • Experience leading other designers: setting vision and quality bars for combat/systems, reviewing work, and aligning cross-discipline teams;
  • Enjoy building grounded, tense, high-lethality gameplay where positioning, information, and preparation matter more than pure stats.

Conditions

  • Participation in ambitious, world-class projects
  • Work with a team of top-tier professionals
  • Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
  • 100% paid sick leave
  • Flexible work schedule.
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