Responsibilities
- Developing clear goals and mechanics that fit the creative direction of the game
- Creating a unique gaming experience
- Development, implementation and balance of gaming systems
- Managing a team of game designers
- Working closely with departments of programmers, sound engineers, VFX artists and animators to create the right gameplay experience.
Requirements
- 5+ years in game design for PC/console, with at least 1 shipped title in a senior or lead gameplay design role;
- Proven ownership of combat and gameplay systems (weapons, encounters, AIs, abilities, character stats, game modes, level design) from concept to live tuning. Preferably in first person games;
- Confident in using engine tools and scripting (Unreal) to prototype, iterate and debug gameplay features hands-on;
- Conversational Russian and English
- Experience leading other designers: setting vision and quality bars for combat/systems, reviewing work, and aligning cross-discipline teams;
- Enjoy building grounded, tense, high-lethality gameplay where positioning, information, and preparation matter more than pure stats.
Conditions
- Participation in ambitious, world-class projects
- Work with a team of top-tier professionals
- Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
- 100% paid sick leave
- Flexible work schedule.