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Lead Generalist Game Designer

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We are looking for a Lead Generalist Game Designer to join the development of an unannounced AAA multiplayer-shooter.

We care deeply about this project and believe in what we are building. We are looking for someone who can share our ambition to create the best possible game and who wants to be an active part of shaping it.

This role will focus on designing and owning core gameplay systems and features that strengthen the game’s central loops, support the player fantasy, and create a cohesive and immersive experience. The ideal candidate combines strong systems-thinking skills with hands-on design expertise, clear communication, and the ability to guide features from early concept through implementation, iteration, and final quality.


Responsibilities

  • Lead the design of core gameplay systems, mechanics, and features across the project.
  • Translate the game vision and player fantasy into clear, engaging, and interconnected gameplay experiences.
  • Own major features throughout the full development cycle, from concept and prototyping to implementation, balancing, polish, and release.
  • Create clear and actionable design documentation, including feature specifications, gameplay flows, system rules, tuning requirements, edge cases, and implementation guidance.
  • Work closely with engineering, art, animation, audio, narrative, UI/UX, production, and other design disciplines.
  • Review implementations and provide clear feedback to ensure features meet gameplay, immersion, usability, and quality goals.
  • Identify design risks, dependencies, and opportunities early in development.
  • Use prototypes, playtests, telemetry, player feedback, and team feedback to evaluate and improve features.
  • Mentor and support other designers through reviews, feedback, knowledge sharing, and collaborative problem-solving.
  • Help improve design processes, documentation standards, feature ownership practices, and cross-disciplinary communication.


Requirements

  • 7+ years of professional game design experience, or equivalent demonstrated expertise.
  • Experience working as a Lead Designer, Feature Lead, Principal Designer, or in a comparable ownership role.
  • At least one shipped AAA or large-scale commercial game.
  • Strong experience designing complex gameplay systems and features.
  • Excellent written communication and design documentation skills.
  • Strong verbal communication, presentation, and stakeholder-management skills.
  • Deep understanding of modern shooters, multiplayer games, and systemic gameplay experiences.
  • Professional-level English/Russian communication skills.

Preferred Qualifications

  • Experience developing multiplayer shooters, extraction shooters, tactical shooters, survival games, immersive simulations, or systemic multiplayer games.
  • Experience designing gameplay systems, mechanics, or player-facing features.
  • Experience working with an established or licensed IP.
  • Experience with Unreal Engine.
  • Experience using visual scripting or gameplay prototyping tools.
  • Familiarity with telemetry, live-game balancing, and data-informed design.
  • Experience supporting or mentoring other game designers.
  • Strong interest in immersive game worlds, emergent gameplay, and player-driven stories.

Conditions

  • Participation in ambitious, world-class projects
  • Work with a team of top-tier professionals
  • Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
  • 100% paid sick leave
  • Flexible work schedule.
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