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Middle UE Technical Artist (Content Integration)

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Responsibilities

  • Identify and resolve issues in art content by returning it for revision.
  • Conduct overall audits of content provided by artists to ensure compliance with technical requirements and project standards.
  • Assist in developing methods for optimizing content acceptance.
  • Identify and solve common technical issues with content.

Requirements

  • Proficient in Unreal Engine with experience in content quality control within this engine.
  • Proficiency in Maya at a technical specialist level — setting up and configuring scenes, working with skins, bones, UVs.
  • Experience working with LODs for skeletal meshes.
  • Experience working with cloth simulations and rigs in Unreal Engine.
  • Experience with Metahuman.
  • Skills in diagnosing and solving content issues, including skinning, UV, scaling, and other aspects.
  • Experience working with Editor Blueprints, as well as skills in automation and processing.
  • Proficient in Unreal Engine tools for content optimization analysis: Mesh Merge, Modeling Utilities, Size Map, etc.
  • Experience with Animation Blueprints, understanding their structure and functions, and ability to create custom ABPs.
  • Experience integrating content into a game engine.
  • Experience working with version control systems (Source Control) to manage the history and versions of content changes.

Conditions

  • A responsible position in a large international company creating world-class games
  • Remote work from anywhere with high speed internet connection
  • Flexible working hours
  • Various additional perks depending on where you live
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