Our game studio, Saber Interactive, was founded in 2001 and has since grown into one of the world's leading video game developers, with offices across the globe.
Even if you are not deeply familiar with the gaming industry, you have likely heard of our projects: Space Marine 2, Jurassic Park: Survival, World War Z, SnowRunner, Quake Champions, and the Halo series.
We are looking for a Principal Lighting Artist to be responsible for creating and configuring lighting systems.
Location: The position is fully remote; however, the candidate must be located in a time zone within ±1 hour of CET (Central European Time).
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