Design and prototype engaging, player-centered, seamless interfaces and HUDs for FPS gameplay
Create seamless console and gamepad experiences across platforms
Develop detailed wireframes, user flows, and interactive prototypes
Design visual interfaces including HUDs, menus, in-game screens, editing in-game images that are used as a part of a game world, and UI art assets (icons, visual indicators, crosshairs, hit markers, animating)
Collaborate closely with game design, art, and audio teams to ensure cohesive player experience
Conduct user research and usability testing, gathering player feedback and analytics to inform design decisions
Maintain and evolve UI documentation and design systems
Advocate for the player's experience, ensuring designs contribute to engaging gameplay, clarity, and emotional impact
Iterate on designs based on playtest feedback, player data, and shifting project needs
Requirements
4–5+ years as a UI/UX Designer in the gaming industry
2+ shipped titles, including at least one AAA or AA title credited as UI/UX Designer
Proven experience with FPS projects and console/gamepad-supported titles
Deep understanding of UX principles in game interfaces and player-first design
Strong understanding of FPS-specific UX challenges: split-second readability, peripheral vision, cognitive load management, and on-screen clutter
Strong visual design skills — composition, typography, color theory, iconography
Proficiency in design tools such as Figma
Ability to create wireframes, user flows, interactive prototypes, and high-fidelity mockups
Excellent communication skills and ability to present design rationale to stakeholders
Strong portfolio showcasing game interface design work, including FPS projects if available
Conditions
A responsible position in a large international company creating world-class games
Remote work from anywhere with high speed internet connection
Flexible working hours
Various additional perks depending on where you live